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Some Thoughts on Story in Video Games (By Way of a Review of Alan Wake) Print E-mail
Written by Big Ross, CC2K Staff Writer   
ImageAlan Wake fails at the one thing it should have gotten right: a satisfying story.

First off, yes, I know. This review is a bit late. But I have a perfectly reasonable excuse, which I won’t bore you with. But the (perhaps only) advantage to writing a delayed game review is that I get to see what all of the other critics have had to say about the game. Certainly interesting, when you’re going to write a dissenting opinion (as I am about to). Read on for my full review!
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Load Last Save: Twisted Siblings - Dead Space and Left 4 Dead Print E-mail
Written by Big Ross, CC2K Staff Writer   
ImageIn this ongoing series, we in the CC2K Gaming Section forgo the present and future to look back to the past. Here we’ll offer second opinions and new perspectives on older games, discuss issues from our collective gaming history, and indulge in more than a bit of nostalgia. In this installment, Big Ross looks back on two survival/horror hits, Dead Space and Left 4 Dead.

Zombies. Sure, the living dead existed in myth and story for centuries, but it was George A. Romero’s Night of the Living Dead in 1968 (and all that followed) that cemented the place of zombies in the world of popular culture. Yet when it seemed the genre had long since grown stale, Danny Boyle unleashed 28 Days Later in 2002, and the zombie became relevant again.

I mention these films in particular because they remind me of the two games that are the topic of this Load Last Save installment, Dead Space and Left 4 Dead. Released within a month of each other in 2008, both were critically acclaimed and huge commercial successes for their developers, Visceral Games and Valve, respectively.
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Fallout 3: Post-Apocalyptic Earth Has Never Been This Much Fun Print E-mail
Written by Big Ross, CC2K Staff Writer   

ImageWith Fallout: New Vegas fast approaching, we take a look back at the radiated goodness of Fallout 3.

I'd like to make a confession.  Fallout (released in 1997) came and went without my notice.  So did Fallout 2 (released in 1998).  I'll even go so far as to admit that Fallout 3 wasn't on my radar until a few short months ago (else how could I have neglected to select it as my most anticipated game of '08 earlier this year?).  But when I read that Fallout 3 was being developed by Bethesda Softworks, the Role Playing Game (RPG) masterminds behind The Elder Scrolls saga, well let's just say I was at full attention.

I've made no secret of my love for The Elder Scrolls IV: Oblivion, a game that improved in a number of ways on the already successful RPG formula that was The Elder Scrolls III: MorrowindThe Elder Scrolls games are set in the fictional world of Tamriel, Bethesda's take on a pseudo-Tolkienian world of high fantasy.  As fun as that particular sandbox is to play in, when I read that Fallout 3 was being billed as "Oblivion with guns," the prospect of Bethesda Softworks creating an RPG set in a Dystopian, future Earth in the aftermath of nuclear Armageddon filled me with excitement the likes of which I haven't felt over a video game in a long time.  October 28th couldn't arrive quickly enough.

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Review: The Secret Armory of General Knoxx Print E-mail
Written by Big Ross, CC2K Staff Writer   
ImageThere's a whole lot to love (and a little to be annoyed by) in the latest Borderlands DLC.

Gearbox has released three separate installments of DLC (downloadable content) for their hit shooter Borderlands.  You may have enjoyed the turn for the macabre the developer took in The Zombie Island of Dr. Ned, and maybe you had a blast in Mad Moxxi's Underdome Riot, but if you were wanting to experience more traditional, but completely new Borderlands gameplay, The Secret Armory of General Knoxx may be just the thing to satisfy your murderous, loot-hunting cravings and serve as a surprisingly effective outlet for your road rage.  Read on for my full review.
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Why I Never Threw Away My Game Boy Print E-mail
Written by Phoebe Raven, CC2K TV Editor   

ImageI grew up in a very liberal household. My mom was very modern and gave me a lot of freedom. At the same time though she wanted me to become a smart kid and encourage my love for reading, which I exhibited from a very early age. This meant she tried her best to keep me away from television and video games as much as possible, because she regarded both as a waste of time and, frankly, stupefying. First she failed with TV, for the simple reason that she wasn’t home enough to monitor my consumption, hence I know every episode of MacGyver, Star Trek: The New Generation and Baywatch. But when a friend of my mom’s, who I referred to as an “aunt” back in the day, gave me a Game Boy when I was 11, my mom thought she had lost the battle against video games as well. She was wrong.

Fast forward a decade and you will see I outgrew my Game Boy rather quickly and yet never moved on to any other game console. Very seldom, maybe once a year or so, I still get out my badly battered old friend and play a level or two for nostalgia’s sake and to rehash some happy childhood days. Back in the day there was cause for alarm for a while, because my hands were practically super-glued to my Game Boy and the blocks of “Tetris” followed me all the way into my dreams.
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Weekly Gaming Guides, News

Deathspank: Welcome Relief for the Downtroddened Gamer

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And now a message from the mighty hero Deathspank, on his new game Deathspank.

Greetings, pasty couch potatoes! It is I, Deathspank. Hero to the downtrodden. Vanquisher of evil. Dispenser of Justice. The litany of my heroic deeds will surely be sung in songs and told in tales for...

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An Open Letter to Obsidian Entertainment Regarding Fallout: New Vegas

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Do you remember Star Wars: Knights of the Old Republic II The Sith Lords?  CC2K Games Editor Big Ross sure does.  And it's precisely the reason he's feeling some trepidation about the upcoming, highly anticipated follow-up to Bioware's mega-hit Fallout 3.  In this letter to developer Obisdian Entertainment, he spells...

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Fighting Purple Tentacles: A Wasted Youth Playing Adventure Games

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Adventure games decided my career. Or perhaps it would be better to say they decided my lack of career. Adventure games were born around the same time I was: in 1984, when I was still screaming out my frustration at my parents over my inability to walk or speak,...

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Separate is NOT Equal: Thoughts on Exclusive Game Content

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In some respects exclusive content has always been a reality for gamers.  If you wanted to play Super Mario Bros. or Legend of Zelda you simply had to own a Nintendo.  Sonic the Hedgehog was only playable on the Sega Genesis, Metal Gear Solid could only be played on the...

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Shadow Complex: Has Nostalgia Exaggerated This Game’s Quality?

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The hype-train was bulleting along.  Shadow Complex was supposed to be the biggest game to hit Xbox Live Arcade (XBLA) ever.  It was supposed to redefine the way gamers think about downloadable content (DLC).  It was supposed to be the blissful offspring of next-gen capabilities mated with old-school sensibilities.  It...

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